︎ GAMEmade with Unity
sound : Fabian Lanzmaier / Martina Moro
coding : Burkart Schweighofer / Martina Moro
The Zone is an audiovisual excursion, into an alienating environment shaped by undefined laws and physics. When entering this haunting atmosphere the presence and intentions of the visitors trigger the zone in mysterious ways.
Responding to all your moves in its own language, the Zone´s changes are small but significant, and the longer you traverse it the stronger and more hostile it becomes.
In the Zone the visitors embark on a spiritual journey through a graveyard of opaque symbolism, haunted setting and suggestive soundscape. There lies its essence, undisturbed, under enormous chunks of human debris.
“The Zone is a very complicated system of traps, and they're all deadly. I don't know what's going on here in the absence of people, but the moment someone shows up, everything comes into motion. Safe spots become impassable. Now your path is easy, now it's hopelessly involved. That's the Zone. It may even seem capricious. But it is what we've made it with our condition. Everything that's going on here depends not on the Zone, but on us.”
quote from sci-fi art film“Stalker” (1979) Andrei Tarkovsky